The Next Big Patch: Looking over 6.82 – General Changes

“Though the general changes aren’t quite as glamorous as the item and hero changes they also carry a great deal of significance. There are many livability changes (like the fountain change, changes to Ranked All Pick, and pathing fixes) but the majority of the general changes are actually quite significant for those of us who […]

The Next Big Patch: Looking over 6.82 – Item Changes

“Items are a hugely important part of the game and, though the changes aren’t quite as grand and far-reaching as the hero changes, these adjustments still make a pretty big difference (especially the new item, bottle and TP costs, the flying courier and ethereal blade changes). So, without further dithering, let us dive into these […]

The Next Big Patch: Looking over 6.82 – Damage Type Changes

“A few abilities and damage type mechanics have been reworked. There are now three primary damage types and a Spell Immunity Piercing status with each. Each ability now carries a notation in the tooltip indicating these. The three damage types are Physical, Magical and Pure. Physical is affected by Physical Armor, Magical is affected by Magical Damage Resistance and Pure is affected by neither. […]